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Interactive Virtual Relighting of Real Scenes
- Source :
- HAL, IEEE Transactions on Visualization and Computer Graphics, IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2000, 6 (3), pp.289-305, RT-0225, INRIA. 1998, pp.31, IEEE Transactions on Visualization and Computer Graphics, 2000, 6 (3), pp.289-305
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Abstract
- International audience; Computer augmented reality (CAR) is a rapidly emerging field which enables users to mix real and virtual worlds. Our goal is to provide interactive tools to perform common illumination, i.e., light interactions between real and virtual objects, including shadows and relighting (real and virtual light source modification). In particular, we concentrate on virtually modifying real light source intensities and inserting virtual lights and objects into a real scene; such changes can be very useful for virtual lighting design and prototyping. To achieve this, we present a three-step method. We first reconstruct a simplified representation of real scene geometry using semi-automatic vision-based techniques. With the simplified geometry, and by adapting recent hierarchical radiosity algorithms, we construct an approximation of real scene light exchanges. We next perform a preprocessing step, based on the radiosity system, to create unoccluded illumination textures. These replace the original scene textures which contained real light effects such as shadows from real lights. This texture is then modulated by a ratio of the radiosity (which can be changed) over a display factor which corresponds to the radiosity for which occlusion has been ignored. Since our goal is to achieve a convincing relighting effect, rather than an accurate solution, we present a heuristic correction process which results in visually plausible renderings. Finally, we perform an interactive process to compute new illumination with modified real and virtual light intensities. Our results show that we are able to virtually relight real scenes interactively, including modifications and additions of virtual light sources and objects.
- Subjects :
- Computer science
Global illumination
[INFO.INFO-OH]Computer Science [cs]/Other [cs.OH]
[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
Image processing
Radiosity (computer graphics)
02 engineering and technology
Virtual reality
Metaverse
computer augmented reality
Rendering (computer graphics)
Computer graphics
common illumination
Computer graphics (images)
0202 electrical engineering, electronic engineering, information engineering
virtual relighting
Computer vision
Hierarchical radiosity
ComputingMethodologies_COMPUTERGRAPHICS
business.industry
COMPUTER GRAPHICS
Process (computing)
020207 software engineering
Computer Graphics and Computer-Aided Design
[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]
[INFO.INFO-OH] Computer Science [cs]/Other [cs.OH]
interactivity
global illumination
VIRTUAL REALITY
Signal Processing
020201 artificial intelligence & image processing
Augmented reality
Computer Vision and Pattern Recognition
Artificial intelligence
business
Software
Subjects
Details
- ISSN :
- 10772626
- Database :
- OpenAIRE
- Journal :
- HAL, IEEE Transactions on Visualization and Computer Graphics, IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2000, 6 (3), pp.289-305, RT-0225, INRIA. 1998, pp.31, IEEE Transactions on Visualization and Computer Graphics, 2000, 6 (3), pp.289-305
- Accession number :
- edsair.doi.dedup.....bfc480d5f62dfd12dc79597c35b08805