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Interactive Virtual Relighting of Real Scenes

Authors :
Céline Loscos
Luc Robert
George Drettakis
Models, Algorithms and Geometry for Computer Generated Image Graphics (iMAGIS)
Laboratoire d'informatique GRAphique, VIsion et Robotique de Grenoble (GRAVIR - IMAG)
Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Inria Grenoble - Rhône-Alpes
Institut National de Recherche en Informatique et en Automatique (Inria)
RealViz (RealViz)
Autodesk
Artis, Team
INRIA
Inria, Rapport De Recherche
Source :
HAL, IEEE Transactions on Visualization and Computer Graphics, IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2000, 6 (3), pp.289-305, RT-0225, INRIA. 1998, pp.31, IEEE Transactions on Visualization and Computer Graphics, 2000, 6 (3), pp.289-305

Abstract

International audience; Computer augmented reality (CAR) is a rapidly emerging field which enables users to mix real and virtual worlds. Our goal is to provide interactive tools to perform common illumination, i.e., light interactions between real and virtual objects, including shadows and relighting (real and virtual light source modification). In particular, we concentrate on virtually modifying real light source intensities and inserting virtual lights and objects into a real scene; such changes can be very useful for virtual lighting design and prototyping. To achieve this, we present a three-step method. We first reconstruct a simplified representation of real scene geometry using semi-automatic vision-based techniques. With the simplified geometry, and by adapting recent hierarchical radiosity algorithms, we construct an approximation of real scene light exchanges. We next perform a preprocessing step, based on the radiosity system, to create unoccluded illumination textures. These replace the original scene textures which contained real light effects such as shadows from real lights. This texture is then modulated by a ratio of the radiosity (which can be changed) over a display factor which corresponds to the radiosity for which occlusion has been ignored. Since our goal is to achieve a convincing relighting effect, rather than an accurate solution, we present a heuristic correction process which results in visually plausible renderings. Finally, we perform an interactive process to compute new illumination with modified real and virtual light intensities. Our results show that we are able to virtually relight real scenes interactively, including modifications and additions of virtual light sources and objects.

Details

ISSN :
10772626
Database :
OpenAIRE
Journal :
HAL, IEEE Transactions on Visualization and Computer Graphics, IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2000, 6 (3), pp.289-305, RT-0225, INRIA. 1998, pp.31, IEEE Transactions on Visualization and Computer Graphics, 2000, 6 (3), pp.289-305
Accession number :
edsair.doi.dedup.....bfc480d5f62dfd12dc79597c35b08805