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Effectiveness of Serious Games to Increase Physical Activity in Children With a Chronic Disease: Systematic Review With Meta-Analysis
- Source :
- Journal of Medical Internet Research, 22(4):e14549. JMIR Publications, Journal of Medical Internet Research, Journal of medical Internet research, 22(4):e14549. Journal of medical Internet Research
- Publication Year :
- 2020
-
Abstract
- Background Physical activity (PA) is important for children with a chronic disease. Serious games may be useful to promote PA levels among these children. Objective The primary purpose of this systematic review was to evaluate the effectiveness of serious games on PA levels in children with a chronic disease. Methods PubMed, EMBASE, PsycINFO, ERIC, Cochrane Library, and CINAHL were systematically searched for articles published from January 1990 to May 2018. Both randomized controlled trials and controlled clinical trials were included to examine the effects of serious games on PA levels in children with a chronic disease. Two investigators independently assessed the intervention, methods, and methodological quality in all articles using the Cochrane risk of bias tool. Both qualitative and quantitative analyses were performed. Results This systematic review included 9 randomized controlled trials (886 participants). In 2 of the studies, significant between-group differences in PA levels in favor of the intervention group were reported. The meta-analysis on PA levels showed a nonsignificant effect on moderate to vigorous PA (measured in minutes per day) between the intervention and control groups (standardized mean difference 0.30, 95% CI –0.15 to 0.75, P=.19). The analysis of body composition resulted in significantly greater reductions in BMI in the intervention group (standardized mean difference –0.24, 95% CI –0.45 to 0.04, P=.02). Conclusions This review does not support the hypothesis that serious games improve PA levels in children with a chronic disease. The meta-analysis on body composition showed positive intervention effects with significantly greater reductions in BMI in favor of the intervention group. A high percentage of nonuse was identified in the study of serious games, and little attention was paid to behavior change theories and specific theoretical approaches to enhance PA in serious games. Small sample sizes, large variability between intervention designs, and limited details about the interventions were the main limitations. Future research should determine which strategies enhance the effectiveness of serious games, possibly by incorporating behavior change techniques.
- Subjects :
- Male
medicine.medical_specialty
pediatrics
Psychological intervention
Health Informatics
Review
Cochrane Library
law.invention
03 medical and health sciences
0302 clinical medicine
Randomized controlled trial
law
Behavior Therapy
medicine
health education
Humans
030212 general & internal medicine
Child
Exercise
exercise therapy
business.industry
Behavior change
Behavior change methods
video games
Clinical trial
Strictly standardized mean difference
Meta-analysis
Chronic Disease
Physical therapy
computer games
business
030217 neurology & neurosurgery
Subjects
Details
- Language :
- English
- ISSN :
- 14388871
- Database :
- OpenAIRE
- Journal :
- Journal of Medical Internet Research, 22(4):e14549. JMIR Publications, Journal of Medical Internet Research, Journal of medical Internet research, 22(4):e14549. Journal of medical Internet Research
- Accession number :
- edsair.doi.dedup.....c36947b305a02c48425998085a06a881