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Avatar's neurobiological traces in the self-concept of massively multiplayer online role-playing game (MMORPG) addicts
- Source :
- Behavioral neuroscience. 129(1)
- Publication Year :
- 2014
-
Abstract
- Psychometric studies suggest that observed self-concept deficits in addicted massively multiplayer online role-playing game (MMORPG) are compensated through the replacement of their ideal (i.e., how an individual would like to be) by their own avatar (i.e., graphical agent in the virtual world). Neurobiological studies indicate that increased identification with their own avatar in regular MMORPG gamers is possibly reflected by enhanced avatar-referential brain activation in the left angular gyrus (AG). However, the neurobiological correlates reflecting the relations of the avatar to addicted gamers' self and ideal are still unexplored. Therefore, we compare these relations between addicted and nonaddicted MMORPG gamers. A sample of n = 15 addicted and n = 17 nonaddicted players underwent functional MRI (fMRI) while completing a Giessen-Test (GT)-derived paradigm assessing self-, ideal-, and avatar-related self-concept domains. Neurobiological analyses included the comparisons avatar versus self, avatar versus ideal, and avatar versus self, ideal. Psychometrically, addicts showed significantly lower scores on the self-concept subscale of 'social resonance,' that is, social popularity. In all avatar-related contrasts, within-group comparisons showed addicted players to exhibit significantly higher brain activations in the left AG. The between-groups comparisons revealed avatar-related left AG hyperactivations in addicts. Our results may suggest that addicted MMORPG players identify significantly more with their avatar than nonaddicted gamers. The concrete avatar might increasingly replace the rather abstract ideal in the transition from normal- controlled to addictive-compulsive MMORPG usage.
- Subjects :
- Adult
Male
Psychometrics
Role playing game
media_common.quotation_subject
Self-concept
Brain mapping
Behavioral Neuroscience
User-Computer Interface
Young Adult
Parietal Lobe
Humans
Identification, Psychological
Role Playing
media_common
Avatar
Brain Mapping
Internet
Addiction
Self
Popularity
Magnetic Resonance Imaging
Self Concept
Behavior, Addictive
Video Games
Female
Psychology
Social psychology
Cognitive psychology
Subjects
Details
- ISSN :
- 19390084
- Volume :
- 129
- Issue :
- 1
- Database :
- OpenAIRE
- Journal :
- Behavioral neuroscience
- Accession number :
- edsair.doi.dedup.....c40435175b87c733532c733c61735780