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A Geometric Model for Specularity Prediction on Planar Surfaces with Multiple Light Sources
- Source :
- IEEE Transactions on Visualization and Computer Graphics, IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2017, 145 (1), pp.1-1. ⟨10.1109/TVCG.2017.2677445⟩, IEEE Transactions on Visualization and Computer Graphics, 2017, 145 (1), pp.1-1. ⟨10.1109/TVCG.2017.2677445⟩
- Publication Year :
- 2017
- Publisher :
- HAL CCSD, 2017.
-
Abstract
- Specularities are often problematic in computer vision since they impact the dynamic range of the image intensity. A natural approach would be to predict and discard them using computer graphics models. However, these models depend on parameters which are difficult to estimate (light sources, objects’ material properties and camera). We present a geometric model called JOLIMAS: JOint LIght-MAterial Specularity, which predicts the shape of specularities. JOLIMAS is reconstructed from images of specularities observed on a planar surface. It implicitly includes light and material properties, which are intrinsic to specularities. This model was motivated by the observation that specularities have a conic shape on planar surfaces. The conic shape is obtained by projecting a fixed quadric on the planar surface. JOLIMAS thus predicts the specularity using a simple geometric approach with static parameters (object material and light source shape). It is adapted to indoor light sources such as light bulbs and fluorescent lamps. The prediction has been tested on synthetic and real sequences. It works in a multi-light context by reconstructing a quadric for each light source with special cases such as lights being switched on or off. We also used specularity prediction for dynamic retexturing and obtained convincing rendering results. Further results are presented as supplementary video material, which can be found on the Computer Society Digital Library at http://doi.ieeecomputersociety.org/10.1109/TVCG.2017.2677445 .
- Subjects :
- Quadric
Computer science
02 engineering and technology
Iterative reconstruction
Rendering (computer graphics)
Computer graphics
Planar
[INFO.INFO-TS]Computer Science [cs]/Signal and Image Processing
0202 electrical engineering, electronic engineering, information engineering
Computer vision
ComputingMilieux_MISCELLANEOUS
business.industry
[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]
020207 software engineering
Computer Graphics and Computer-Aided Design
Fluorescence
Specularity
Conic section
Signal Processing
020201 artificial intelligence & image processing
Computer Vision and Pattern Recognition
Artificial intelligence
Geometric modeling
business
Software
Surface reconstruction
Subjects
Details
- Language :
- English
- ISSN :
- 10772626
- Database :
- OpenAIRE
- Journal :
- IEEE Transactions on Visualization and Computer Graphics, IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2017, 145 (1), pp.1-1. ⟨10.1109/TVCG.2017.2677445⟩, IEEE Transactions on Visualization and Computer Graphics, 2017, 145 (1), pp.1-1. ⟨10.1109/TVCG.2017.2677445⟩
- Accession number :
- edsair.doi.dedup.....c47c7e4cbcd301e10f3d3d16b63e1951
- Full Text :
- https://doi.org/10.1109/TVCG.2017.2677445⟩