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Using a virtual reality game to assess goal-directed hand movements in children: A pilot feasibility study
- Source :
- Technology and Health Care. 24:11-19
- Publication Year :
- 2016
- Publisher :
- IOS Press, 2016.
-
Abstract
- BACKGROUND: Virtual reality gaming environments may be used as a supplement to the motor performance assessment tool box by providing clinicians with quantitative information regarding motor performance in terms of movement accuracy and speed, as well as sensory motor integration under different levels of dual tasking. OBJECTIVE: To examine the feasibility of using the virtual reality game ‘Timocco’ as an assessment tool for evaluating goal-directed hand movements among typically developing children. METHODS:In this pilot study, 47 typically-developing children were divided into two age groups, 4–6 years old and 6–8 years old. Performance was measured using two different virtual environment games (Bubble Bath and Falling Fruit), each with two levels of difficulty. Discriminative validity (age effect) was examined by comparing the performance of the two groups, and by comparing the performance between levels of the games for each group (level effect). Test-retest reliability was examined by reassessing the older children 3–7 days after the first session. RESULTS: The older children performed significantly better in terms of response time, action time, game duration, and efficiency in both games compared to the younger children. Both age groups demonstrated poorer performance at the higher game level in the Bubble Bath game compared to the lower level. A similar level effect was found in the Falling Fruit game for both age groups in response time and efficiency, but not in action time. The performance of the older children was not significantly different between the two sessions at both game levels. CONCLUSIONS: The discriminative validity and test-retest reliability indicate the feasibility of using the Timocco virtual reality game as a tool for assessing goal-directed hand movements in children. Further studies should examine its feasibility for use in children with disabilities.
- Subjects :
- Male
030506 rehabilitation
Bubble bath
Computer science
Applied psychology
Biomedical Engineering
Biophysics
Pilot Projects
Health Informatics
Bioengineering
Motor Activity
Virtual reality
Machine learning
computer.software_genre
Session (web analytics)
Hand movements
Biomaterials
User-Computer Interface
03 medical and health sciences
Child Development
0302 clinical medicine
Discriminative model
Humans
Computer Simulation
Child
Reliability (statistics)
Movement Disorders
business.industry
Reproducibility of Results
Video Games
Action (philosophy)
Virtual machine
Child, Preschool
Feasibility Studies
Female
Artificial intelligence
0305 other medical science
business
human activities
computer
030217 neurology & neurosurgery
Information Systems
Subjects
Details
- ISSN :
- 18787401 and 09287329
- Volume :
- 24
- Database :
- OpenAIRE
- Journal :
- Technology and Health Care
- Accession number :
- edsair.doi.dedup.....cd2a2961f6284b7fae9dc6bcd3dc2f4c
- Full Text :
- https://doi.org/10.3233/thc-151041