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Seeking Information on Social Commerce: An Examination of the Impact of User- and Marketer-generated Content Through an Eye-tracking Study
- Source :
- Information Systems Frontiers
- Publication Year :
- 2020
- Publisher :
- Springer Science and Business Media LLC, 2020.
-
Abstract
- Following the growing popularity of social commerce sites, there is an increased interest in understanding how consumers decide what products to purchase based on the available information. Consumers nowadays are confronted with the task of assessing marketer-generated (MGC) as well as user-generated information (UGC) in a range of different forms to make informed purchase-related decisions. This study examines the information types and forms that influence consumers in their decision-making process on social commerce. Building on uses and gratifications and dual-process theories, we distinguish between marketer and user generated content, and differentiate formats into informational and normative. Using a mixed methods approach that builds on an eye-tracking study, followed by semi-structured interviews with 23 participants, our results indicate significant differences in the types and format of information consumed for selected versus eliminated products. Specifically, we looked at engagement, cognitive processing, and observation of consumers, since they reveal information about the mental and processing mechanisms during decision making. We find that consumers present a number of differences in terms of these measures among the different types of content, and with respect to selected versus eliminated products. The outcomes of the interviews also serve to complement these findings, providing more detailed information about the processes and emotional states of consumers during the selection process. Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
- Subjects :
- Computer Networks and Communications
Process (engineering)
User-generated content
Cognition
VDP::Matematikk og Naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420
Popularity
Theoretical Computer Science
Task (project management)
Selection (linguistics)
Eye tracking
Normative
Marketing
Psychology
VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550
Software
Information Systems
Subjects
Details
- ISSN :
- 15729419 and 13873326
- Volume :
- 23
- Database :
- OpenAIRE
- Journal :
- Information Systems Frontiers
- Accession number :
- edsair.doi.dedup.....cf2621a5a2c761d0f12fc614e31db5df
- Full Text :
- https://doi.org/10.1007/s10796-020-10034-3