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Effect of action video games on the spatial distribution of visuospatial attention
- Source :
- Journal of Experimental Psychology: Human Perception and Performance, Vol. 32, No 6 (2006) pp. 1465-1478
- Publication Year :
- 2006
-
Abstract
- The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization task to unambiguously establish that gaming enhances the spatial distribution of visual attention over a wide field of view. Gamers were more accurate than nongamers at all eccentricities tested, and the advantage held even when a concurrent center task was added, ruling out a trade-off between central and peripheral attention. By establishing the causal role of gaming through training studies, the authors demonstrate that action gaming enhances visuospatial attention throughout the visual field.
- Subjects :
- Adult
Male
Analysis of Variance
Visual perception
Spatial ability
Poison control
Experimental and Cognitive Psychology
Cognition
Article
Behavioral Neuroscience
Arts and Humanities (miscellaneous)
Video Games
Foveal
Space Perception
Useful field of view
Peripheral vision
Reaction Time
Humans
Attention
Female
Visual Fields
Psychology
Video game
Social psychology
Cognitive psychology
Subjects
Details
- Language :
- English
- ISSN :
- 00961523
- Database :
- OpenAIRE
- Journal :
- Journal of Experimental Psychology: Human Perception and Performance, Vol. 32, No 6 (2006) pp. 1465-1478
- Accession number :
- edsair.doi.dedup.....d257ac32eb6c3ed2a550d6467350020a