Back to Search Start Over

Gamification of a To-Do List with Emotional Reinforcement

Authors :
Stephen Brewster
Shaun Alexander Macdonald
Source :
CHI Extended Abstracts
Publication Year :
2019

Abstract

Gamification can change how and why people interact with software. A common approach is to use quantitative feedback to give users a feeling of progress or achievement. There are, however, other ways to provide users with motivation or meaning during normal computer interactions, such as using emotional reinforcement. This could provide a powerful new tool to allow the positive effects of gamification to reach wider contexts. This paper investigates the design and evaluation of a mobile to-do list application, 'Tamu To-Do', which utilises gamified emotional reinforcement, as seen in Figure 1. A week-long field study (N=9) recorded user activity and impressions with the application. The results supported emotional reinforcement's potential as a gamification strategy to improve user motivation and engagement.

Details

Language :
English
ISBN :
978-1-4503-5971-9
ISBNs :
9781450359719
Database :
OpenAIRE
Journal :
CHI Extended Abstracts
Accession number :
edsair.doi.dedup.....d5cfe0d846d096388d68d2f21f6a63e9