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Make Your Own Sprites

Authors :
Wu, Zongwei
Chai, Liangyu
Zhao, Nanxuan
Deng, Bailin
Liu, Yongtuo
Wen, Qiang
Wang, Junle
He, Shengfeng
Source :
ACM Transactions on Graphics. 41:1-16
Publication Year :
2022
Publisher :
Association for Computing Machinery (ACM), 2022.

Abstract

Pixel art is a unique art style with the appearance of low resolution images. In this paper, we propose a data-driven pixelization method that can produce sharp and crisp cell effects with controllable cell sizes. Our approach overcomes the limitation of existing learning-based methods in cell size control by introducing a reference pixel art to explicitly regularize the cell structure. In particular, the cell structure features of the reference pixel art are used as an auxiliary input for the pixelization process, and for measuring the style similarity between the generated result and the reference pixel art. Furthermore, we disentangle the pixelization process into specific cell-aware and aliasing-aware stages, mitigating the ambiguities in joint learning of cell size, aliasing effect, and color assignment. To train our model, we construct a dedicated pixel art dataset and augment it with different cell sizes and different degrees of anti-aliasing effects. Extensive experiments demonstrate its superior performance over state-of-the-arts in terms of cell sharpness and perceptual expressiveness. We also show promising results of video game pixelization for the first time. Code and dataset are available at https://github.com/WuZongWei6/Pixelization.

Details

ISSN :
15577368 and 07300301
Volume :
41
Database :
OpenAIRE
Journal :
ACM Transactions on Graphics
Accession number :
edsair.doi.dedup.....d80ee11f575dd40faf686cf84cd3b675