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Designing a Serious Game as a Diagnostic Tool

Authors :
Gongsook, Pongpanote
Peijnenborgh, Janneke
van der Spek, Erik
Hu, Jun
Bellotti, Francesco
Berta, Riccardo
de Gloria, Alessandro
Curatelli, Francesco
Martinengo, Chiara
Rauterberg, Matthias
Hendriksen, Jos
De Gloria, Alessandro
Source :
Lecture Notes in Computer Science ISBN: 9783319229591, GALA, Games and Learning Alliance: Third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected Papers, 63-72, STARTPAGE=63;ENDPAGE=72;TITLE=Games and Learning Alliance
Publication Year :
2015
Publisher :
Springer Int. Publishing, 2015.

Abstract

Serious games offer the potential to not only entertain and educate, but can also operate as a diagnostic tool. While designing a game with the goal of a diagnostic tool, we faced many challenges. In this paper, we share our experiences in dealing with these challenges in the iterations of designing, implementing, and evaluating such a tool.

Details

Language :
English
ISBN :
978-3-319-22959-1
ISBNs :
9783319229591
Database :
OpenAIRE
Journal :
Lecture Notes in Computer Science ISBN: 9783319229591, GALA, Games and Learning Alliance: Third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected Papers, 63-72, STARTPAGE=63;ENDPAGE=72;TITLE=Games and Learning Alliance
Accession number :
edsair.doi.dedup.....d8745e224546ca4e5199fa5bb6bbb179