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A game co-design method to elicit knowledge for the contextualization of spatial models

Authors :
Carissa J. Champlin
Johannes Flacke
Geert P.M.R. Dewulf
Department of Urban and Regional Planning and Geo-Information Management
UT-I-ITC-PLUS
Faculty of Geo-Information Science and Earth Observation
Source :
Environment and Planning B: Urban Cities and City Science, 49(3), Environment and Planning B: Urban Analytics and City Science, 49(3), 1074-1090. Sage
Publication Year :
2021
Publisher :
SAGE Publications, 2021.

Abstract

A frequent criticism of knowledge-based planning tools is the apparent mismatch between information frameworks used in their spatial models and the information needs of planning actors. Increasingly, these actors are contributing their context-specific knowledge during the development of such tools. Transferring this knowledge from actors to the model remains a challenge. This study establishes a set of design requirements for knowledge elicitation in small group settings and introduces game co-design as a method allowing planning actors and planning support experts to meet halfway between the technology and user domains in the so-called third space. We present an initial case where in three nominal group sessions, actors encountered and critiqued parameterized assumptions of their planning issues in a tangible game environment. Findings indicate that the method can elicit different types of knowledge (divergence) about a spatial system in operationalized terms (formalization). We discuss the potential of tangible game co-design as a modeling as learning exercise and its complementarity to dedicated digital technologies for more holistic planning support.

Details

ISSN :
23998091 and 23998083
Volume :
49
Database :
OpenAIRE
Journal :
Environment and Planning B: Urban Analytics and City Science
Accession number :
edsair.doi.dedup.....e7b754f780ae0e90c82624ab627936df
Full Text :
https://doi.org/10.1177/23998083211041372