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Clock Games: Theory and Experiments

Authors :
Markus K. Brunnermeier
John Morgan
Source :
Brunnermeier, Markus K; & Morgan, John. (2006). Clock Games: Theory and Experiments. Competition Policy Center. UC Berkeley: Competition Policy Center. Retrieved from: http://www.escholarship.org/uc/item/9c11m09n
Publication Year :
2006
Publisher :
eScholarship, University of California, 2006.

Abstract

Timing is crucial in situations ranging from product introductions, to currency attacks, to starting a revolution. These settings share the feature that payoffs depend critically on the timing of moves of a few other key players—and these are uncertain. To capture this, we introduce the notion of clock games and experimentally test them. Each player’s clock starts on receiving a signal about a payoff-relevant state variable. Since the timing of the signals is random, clocks are de-synchronized. A player must decide how long, if at all, to delay his move after receiving the signal. We show that (i) equilibrium is always characterized by strategic delay—regardless of whether moves are observable or not; (ii) delay decreases as clocks become more synchronized and increases as information becomes more concentrated; (iii) When moves are observable, players “herd†immediately after any player makes a move. We then show, in a series of experiments, that key predictions of the model are consistent with observed behavior.

Details

Language :
English
Database :
OpenAIRE
Journal :
Brunnermeier, Markus K; & Morgan, John. (2006). Clock Games: Theory and Experiments. Competition Policy Center. UC Berkeley: Competition Policy Center. Retrieved from: http://www.escholarship.org/uc/item/9c11m09n
Accession number :
edsair.doi.dedup.....e97b4045c4fb64b02813be1737522498