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Design by Immersion: A Transdisciplinary Approach to Problem-Driven Visualizations

Authors :
Samuel Huron
Sheelagh Carpendale
Uta Hinrichs
Adam James Bradley
Jo Wood
Christopher Collins
Kyle Wm. Hall
University of St Andrews. School of Computer Science
University of Calgary
SACHI, School of Computer Science
University of St Andrews [Scotland]
Sociologie Information-Communication Design (SID)
Institut interdisciplinaire de l’innovation (I3, une unité mixte de recherche CNRS (UMR 9217))
Centre National de la Recherche Scientifique (CNRS)-École polytechnique (X)-Télécom ParisTech-MINES ParisTech - École nationale supérieure des mines de Paris
Université Paris sciences et lettres (PSL)-Université Paris sciences et lettres (PSL)-Centre National de la Recherche Scientifique (CNRS)-École polytechnique (X)-Télécom ParisTech-MINES ParisTech - École nationale supérieure des mines de Paris
Université Paris sciences et lettres (PSL)-Université Paris sciences et lettres (PSL)
Télécom ParisTech
Département Sciences Economiques et Sociales (SES)
City University London
University of Ontario Institute of Technology (UOIT)
InnoVis
Department of Computer Science [Calgary] (CPSC)
University of Calgary-University of Calgary
Simon Fraser University (SFU.ca)
Source :
IEEE Transactions on Visualization and Computer Graphics, IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, In press, ⟨10.1109/TVCG.2019.2934790⟩
Publication Year :
2020
Publisher :
Institute of Electrical and Electronics Engineers (IEEE), 2020.

Abstract

While previous work exists on how to conduct and disseminate insights from problem-driven visualization projects and design studies, the literature does not address how to accomplish these goals in transdisciplinary teams in ways that advance all disciplines involved. In this paper we introduce and define a new methodological paradigm we call design by immersion, which provides an alternative perspective on problem-driven visualization work. Design by immersion embeds transdisciplinary experiences at the center of the visualization process by having visualization researchers participate in the work of the target domain (or domain experts participate in visualization research). Based on our own combined experiences of working on cross-disciplinary, problem-driven visualization projects, we present six case studies that expose the opportunities that design by immersion enables, including (1) exploring new domain-inspired visualization design spaces, (2) enriching domain understanding through personal experiences, and (3) building strong transdisciplinary relationships. Furthermore, we illustrate how the process of design by immersion opens up a diverse set of design activities that can be combined in different ways depending on the type of collaboration, project, and goals. Finally, we discuss the challenges and potential pitfalls of design by immersion.<br />The paper has been accepted to IEEE VIS (InfoVis) 2019, and will appear IEEE TVCG. ACM 2012 CCS - Human-centered computing, Visualization, Visualization design and evaluation methods

Details

ISSN :
21609306 and 10772626
Volume :
26
Database :
OpenAIRE
Journal :
IEEE Transactions on Visualization and Computer Graphics
Accession number :
edsair.doi.dedup.....ec6183a41ea7c70def04081851878e47
Full Text :
https://doi.org/10.1109/tvcg.2019.2934790