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The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos

Authors :
Tuuli Keskinen
Jaakko Hakulinen
John Mäkelä
Ville Mäkelä
Kimmo Ronkainen
Markku Turunen
Jussi Karhu
Pekka Kallionierni
Informaatioteknologian ja viestinnän tiedekunta - Faculty of Information Technology and Communication Sciences
Tampere University
Source :
VR
Publication Year :
2019
Publisher :
IEEE, 2019.

Abstract

360° videos can be viewed in an immersive manner with a head-mounted display (HMD). However, it is unclear how the viewing experience is affected by basic properties of 360° videos, such as how high they are recorded from, and whether there are people close to the camera. We conducted a 24-participant user study where we explored whether the viewing experience is affected by A) camera height, B) the proximity and actions of people appearing in the videos, and C) viewer position (standing/sitting). The results, surprisingly, suggest that the viewer's own height has little to no effect on the preferred camera height and the experience. The most optimal camera height situates at around 150 centimeters, which hits the comfortable height range for both sitting and standing viewers. Moreover, in some cases, people being close to the camera, or the camera being very low, has a negative effect on the experience. Our work contributes to understanding and designing immersive 360° experiences.

Details

Language :
English
Database :
OpenAIRE
Journal :
VR
Accession number :
edsair.doi.dedup.....f02818109eb615f9c65587692ae0b93a