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The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos
- Source :
- VR
- Publication Year :
- 2019
- Publisher :
- IEEE, 2019.
-
Abstract
- 360° videos can be viewed in an immersive manner with a head-mounted display (HMD). However, it is unclear how the viewing experience is affected by basic properties of 360° videos, such as how high they are recorded from, and whether there are people close to the camera. We conducted a 24-participant user study where we explored whether the viewing experience is affected by A) camera height, B) the proximity and actions of people appearing in the videos, and C) viewer position (standing/sitting). The results, surprisingly, suggest that the viewer's own height has little to no effect on the preferred camera height and the experience. The most optimal camera height situates at around 150 centimeters, which hits the comfortable height range for both sitting and standing viewers. Moreover, in some cases, people being close to the camera, or the camera being very low, has a negative effect on the experience. Our work contributes to understanding and designing immersive 360° experiences.
- Subjects :
- business.industry
Computer science
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
camera height
viewer height
Virtual reality
360° videos
Position (obstetrics)
viewer position
User experience design
virtual environments
head-mounted displays
user experience
Immersion (virtual reality)
virtual reality
Computer vision
Artificial intelligence
Tietojenkäsittely ja informaatiotieteet - Computer and information sciences
business
omnidirectional videos
Subjects
Details
- Language :
- English
- Database :
- OpenAIRE
- Journal :
- VR
- Accession number :
- edsair.doi.dedup.....f02818109eb615f9c65587692ae0b93a