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Study Design and Data Gathering Guide for Serious Games’ Evaluation

Authors :
Baalsrud Hauge, Jannicke
Boyle, Elizabeth
Mayer, Igor
Nadolski, Rob
Riedel, Johann C. K. H.
Moreno-Ger, Pablo
Bellotti, Francesco
Lim, Theodore
Ritchie, James
Connolly, T. M.
Hainey, T.
Boyle, E.
Baxter, G.
Moreno-Ger, P.
RS-Research Line Learning Media (part of CO program)
Source :
Psychology, Pedagogy, and Assessment in Serious Games, 394-419, STARTPAGE=394;ENDPAGE=419;TITLE=Psychology, Pedagogy, and Assessment in Serious Games
Publication Year :
2013
Publisher :
IGI Global, 2013.

Abstract

The objective of this chapter is to provide an overview of the different methods that can be used to evaluate the learning outcomes of serious games. These include Randomised Control Trials (RCT),quasi-experimental designs, and surveys. Case studies of a selection of serious games developed foruse in higher education are then presented along with evaluations of these games. The evaluations illustrate the different evaluation methods, along with an assessment of how well the evaluation method performed. Finally, the chapter discusses the lessons learned and compares the experiences with the evaluation methods and their transferability to other games.

Details

Language :
English
Database :
OpenAIRE
Journal :
Psychology, Pedagogy, and Assessment in Serious Games, 394-419, STARTPAGE=394;ENDPAGE=419;TITLE=Psychology, Pedagogy, and Assessment in Serious Games
Accession number :
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