Back to Search Start Over

Object-Based Audio Rendering

Authors :
Jackson, Philip
Fazi, Filippo
Melchior, Frank
Cox, Trevor
Hilton, Adrian
Pike, Chris
Francombe, Jon
Franck, Andreas
Coleman, Philip
Menzies-Gow, Dylan
Woodcock, James
Tang, Yan
Liu, Qingju
Hughes, Rick
Galvez, Marcos Simon
de Campos, Teo
Kim, Hansung
Stenzel, Hanne
Publication Year :
2017

Abstract

Apparatus and methods are disclosed for performing object-based audio rendering on a plurality of audio objects which define a sound scene, each audio object comprising at least one audio signal and associated metadata. The apparatus comprises: a plurality of renderers each capable of rendering one or more of the audio objects to output rendered audio data; and object adapting means for adapting one or more of the plurality of audio objects for a current reproduction scenario, the object adapting means being configured to send the adapted one or more audio objects to one or more of the plurality of renderers.<br />Comment: This is a transcript of GB Patent Application No: GB1609316.3, filed in the UK by the University of Surrey on 23 May 2016. It describes an intelligent system for customising, personalising and perceptually monitoring the rendering of an object-based audio stream for an arbitrary connected system of loudspeakers to optimize the listening experience as the producer intended. 30 pages, 5 figures

Subjects

Subjects :
Computer Science - Sound

Details

Database :
arXiv
Publication Type :
Report
Accession number :
edsarx.1708.07218
Document Type :
Working Paper