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Edge Matching with Inequalities, Triangles, Unknown Shape, and Two Players
- Publication Year :
- 2020
-
Abstract
- We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but polynomial for nonstrict inequalities. Second we analyze three types of triangular edge matching, of which one is polynomial and the other two are NP-complete; all three are #P-complete. Third we analyze the case where no target shape is specified, and we merely want to place the (square) tiles so that edges match (exactly); this problem is NP-complete. Fourth we consider four 2-player games based on $1 \times n$ edge matching, all four of which are PSPACE-complete. Most of our NP-hardness reductions are parsimonious, newly proving #P and ASP-completeness for, e.g., $1 \times n$ edge matching.<br />Comment: 29 pages, 18 figures. Thorough revisions of Sections 4, 5, and 6/7 (merged)
Details
- Database :
- arXiv
- Publication Type :
- Report
- Accession number :
- edsarx.2002.03887
- Document Type :
- Working Paper