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Edge Matching with Inequalities, Triangles, Unknown Shape, and Two Players

Authors :
Bosboom, Jeffrey
Chen, Charlotte
Chung, Lily
Compton, Spencer
Coulombe, Michael
Demaine, Erik D.
Demaine, Martin L.
Filho, Ivan Tadeu Ferreira Antunes
Hendrickson, Dylan
Hesterberg, Adam
Hsu, Calvin
Hu, William
Korten, Oliver
Luo, Zhezheng
Zhang, Lillian
Publication Year :
2020

Abstract

We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but polynomial for nonstrict inequalities. Second we analyze three types of triangular edge matching, of which one is polynomial and the other two are NP-complete; all three are #P-complete. Third we analyze the case where no target shape is specified, and we merely want to place the (square) tiles so that edges match (exactly); this problem is NP-complete. Fourth we consider four 2-player games based on $1 \times n$ edge matching, all four of which are PSPACE-complete. Most of our NP-hardness reductions are parsimonious, newly proving #P and ASP-completeness for, e.g., $1 \times n$ edge matching.<br />Comment: 29 pages, 18 figures. Thorough revisions of Sections 4, 5, and 6/7 (merged)

Details

Database :
arXiv
Publication Type :
Report
Accession number :
edsarx.2002.03887
Document Type :
Working Paper