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Generating Diverse and Competitive Play-Styles for Strategy Games

Authors :
Perez-Liebana, Diego
Guerrero-Romero, Cristina
Dockhorn, Alexander
Xu, Linjie
Hurtado, Jorge
Jeurissen, Dominik
Publication Year :
2021

Abstract

Designing agents that are able to achieve different play-styles while maintaining a competitive level of play is a difficult task, especially for games for which the research community has not found super-human performance yet, like strategy games. These require the AI to deal with large action spaces, long-term planning and partial observability, among other well-known factors that make decision-making a hard problem. On top of this, achieving distinct play-styles using a general algorithm without reducing playing strength is not trivial. In this paper, we propose Portfolio Monte Carlo Tree Search with Progressive Unpruning for playing a turn-based strategy game (Tribes) and show how it can be parameterized so a quality-diversity algorithm (MAP-Elites) is used to achieve different play-styles while keeping a competitive level of play. Our results show that this algorithm is capable of achieving these goals even for an extensive collection of game levels beyond those used for training.<br />Comment: 8 pages, 2 figures, published in Proc. IEEE CoG 2021

Details

Database :
arXiv
Publication Type :
Report
Accession number :
edsarx.2104.08641
Document Type :
Working Paper