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Optimised Playout Implementations for the Ludii General Game System

Authors :
Soemers, Dennis J. N. J.
Piette, Éric
Stephenson, Matthew
Browne, Cameron
Publication Year :
2021

Abstract

This paper describes three different optimised implementations of playouts, as commonly used by game-playing algorithms such as Monte-Carlo Tree Search. Each of the optimised implementations is applicable only to specific sets of games, based on their rules. The Ludii general game system can automatically infer, based on a game's description in its general game description language, whether any optimised implementations are applicable. An empirical evaluation demonstrates major speedups over a standard implementation, with a median result of running playouts 5.08 times as fast, over 145 different games in Ludii for which one of the optimised implementations is applicable.<br />Comment: Advances in Computer Games (ACG) 2021

Details

Database :
arXiv
Publication Type :
Report
Accession number :
edsarx.2111.02839
Document Type :
Working Paper