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Adaptive Background Music for a Fighting Game: A Multi-Instrument Volume Modulation Approach

Authors :
Khan, Ibrahim
Van Nguyen, Thai
Nimpattanavong, Chollakorn
Thawonmas, Ruck
Publication Year :
2023

Abstract

This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding an adaptive BGM. The adaptive BGM consists of five different instruments playing a classical music piece called "Air on G-String." The BGM adapts by changing the volume of the instruments. Each instrument is connected to a different element of the game. We then run experiments to evaluate the adaptive BGM by using a deep reinforcement learning AI that only uses audio as input (Blind DL AI). The results show that the performance of the Blind DL AI improves while playing with the adaptive BGM as compared to playing without the adaptive BGM.<br />Comment: In the updated version, the description of the association between the distance between the two players (PD) and the instrument's volume on page 3 has been revised

Details

Database :
arXiv
Publication Type :
Report
Accession number :
edsarx.2303.15734
Document Type :
Working Paper