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One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns
- Publication Year :
- 2024
-
Abstract
- Procedural noise is a fundamental component of computer graphics pipelines, offering a flexible way to generate textures that exhibit "natural" random variation. Many different types of noise exist, each produced by a separate algorithm. In this paper, we present a single generative model which can learn to generate multiple types of noise as well as blend between them. In addition, it is capable of producing spatially-varying noise blends despite not having access to such data for training. These features are enabled by training a denoising diffusion model using a novel combination of data augmentation and network conditioning techniques. Like procedural noise generators, the model's behavior is controllable via interpretable parameters and a source of randomness. We use our model to produce a variety of visually compelling noise textures. We also present an application of our model to improving inverse procedural material design; using our model in place of fixed-type noise nodes in a procedural material graph results in higher-fidelity material reconstructions without needing to know the type of noise in advance.<br />Comment: In ACM Transactions on Graphics (Proceedings of SIGGRAPH) 2024, 21 pages
Details
- Database :
- arXiv
- Publication Type :
- Report
- Accession number :
- edsarx.2404.16292
- Document Type :
- Working Paper
- Full Text :
- https://doi.org/10.1145/3658195