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Approximation Algorithms for Smallest Intersecting Balls
- Publication Year :
- 2024
-
Abstract
- We study a general smallest intersecting ball problem and its soft-margin variant in high-dimensional Euclidean spaces, which only require the input objects to be compact and convex. These two problems link and unify a series of fundamental problems in computational geometry and machine learning, including smallest enclosing ball, polytope distance, intersection radius, $\ell_1$-loss support vector machine, $\ell_1$-loss support vector data description, and so on. Two general approximation algorithms are presented respectively, and implementation details are given for specific inputs of convex polytopes, reduced polytopes, axis-aligned bounding boxes, balls, and ellipsoids. For most of these inputs, our algorithms are the first results in high-dimensional spaces, and also the first approximation methods. To achieve this, we develop a novel framework for approximating zero-sum games in Euclidean Jordan algebra systems, which may be useful in its own right.
Details
- Database :
- arXiv
- Publication Type :
- Report
- Accession number :
- edsarx.2406.11369
- Document Type :
- Working Paper