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Multi-times Monte Carlo Rendering for Inter-reflection Reconstruction

Authors :
Zhu, Tengjie
Chen, Zhuo
Gao, Jingnan
Yan, Yichao
Yang, Xiaokang
Publication Year :
2024

Abstract

Inverse rendering methods have achieved remarkable performance in reconstructing high-fidelity 3D objects with disentangled geometries, materials, and environmental light. However, they still face huge challenges in reflective surface reconstruction. Although recent methods model the light trace to learn specularity, the ignorance of indirect illumination makes it hard to handle inter-reflections among multiple smooth objects. In this work, we propose Ref-MC2 that introduces the multi-time Monte Carlo sampling which comprehensively computes the environmental illumination and meanwhile considers the reflective light from object surfaces. To address the computation challenge as the times of Monte Carlo sampling grow, we propose a specularity-adaptive sampling strategy, significantly reducing the computational complexity. Besides the computational resource, higher geometry accuracy is also required because geometric errors accumulate multiple times. Therefore, we further introduce a reflection-aware surface model to initialize the geometry and refine it during inverse rendering. We construct a challenging dataset containing scenes with multiple objects and inter-reflections. Experiments show that our method outperforms other inverse rendering methods on various object groups. We also show downstream applications, e.g., relighting and material editing, to illustrate the disentanglement ability of our method.<br />Comment: 10 pages,6 figures,NeurIPS 2024 Submitted

Details

Database :
arXiv
Publication Type :
Report
Accession number :
edsarx.2407.05771
Document Type :
Working Paper