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Ten Ways in which Virtual Reality Differs from Video Streaming

Authors :
de Veciana, Gustavo
Fahmy, Sonia
Kesidis, George
Popescu, Voicu
Publication Year :
2024

Abstract

Virtual Reality (VR) applications have a number of unique characteristics that set them apart from traditional video streaming. These characteristics have major implications on the design of VR rendering, adaptation, prefetching, caching, and transport mechanisms. This paper contrasts VR to video streaming, stored 2D video streaming in particular, and discusses how to rethink system and network support for VR.

Details

Database :
arXiv
Publication Type :
Report
Accession number :
edsarx.2411.19730
Document Type :
Working Paper