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Exploring the Design of Upper Limb Strength Training Through High-Intensity Interval Training Combined With Exergaming: Usability Study
- Source :
- JMIR Serious Games, Vol 12, Pp e51730-e51730 (2024)
- Publication Year :
- 2024
- Publisher :
- JMIR Publications, 2024.
-
Abstract
- Abstract BackgroundHigh-intensity interval training (HIIT) has become a popular exercise strategy in modern society, with the Tabata training method being the most popular. In the past, these training methods were mostly done without equipment, but incorporating exergaming into the training may provide a new option for muscle training. ObjectivesThe aim of this study was to explore the differences in upper limb muscle activation using an HIIT program combined with exergaming. MethodsA total of 15 healthy male participants were recruited for the study, and the differences in muscle activation were compared between push-ups and exergaming (Nintendo Switch Ring Fit Adventure with the Ring-Con accessory) during HIIT. Prior to the tests, participants underwent pretests, including maximal voluntary contractions of various muscle groups, maximal push-up tests, and maximal movement tests using the exergaming device. The push-up and exergaming tests were conducted on separate days to avoid interference, with a warm-up period of 5 minutes on a treadmill before testing. Muscle activation in the lateral and anterior portions of the deltoid muscle, the sternal and clavicular heads of the pectoralis major muscle, and the latissimus dorsi muscle were measured during the maximal voluntary contractions and single-round tests for each exercise mode. A repeated measures ANOVA was used to assess the variations in muscle activation observed across the 2 distinct modes of exercise, specifically push-ups and exergaming. ResultsIn exergaming, the number of repetitions for push-ups was significantly fewer than for single-site exercises across both exhaustive (mean 23.13, SD 6.36 vs mean 55.67, SD 17.83; PPPPPPPPP ConclusionsIn conclusion, HIIT can increase muscle activation in the upper extremities and can be incorporated into exergaming strategies to provide a fun and engaging way to exercise.
- Subjects :
- Information technology
T58.5-58.64
Public aspects of medicine
RA1-1270
Subjects
Details
- Language :
- English
- ISSN :
- 22919279
- Volume :
- 12
- Database :
- Directory of Open Access Journals
- Journal :
- JMIR Serious Games
- Publication Type :
- Academic Journal
- Accession number :
- edsdoj.1bc061401ee04052a6b0987906908120
- Document Type :
- article
- Full Text :
- https://doi.org/10.2196/51730