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Natural Language Processing in Serious Games: A state of the art.

Authors :
Davide Picca
Dominique Jaccard
Gérald Eberlé
Source :
International Journal of Serious Games, Vol 2, Iss 3 (2015)
Publication Year :
2015
Publisher :
Serious Games Society, 2015.

Abstract

In the last decades, Natural Language Processing (NLP) has obtained a high level of success. Interactions between NLP and Serious Games have started and some of them already include NLP techniques. The objectives of this paper are twofold: on the one hand, providing a simple framework to enable analysis of potential uses of NLP in Serious Games and, on the other hand, applying the NLP framework to existing Serious Games and giving an overview of the use of NLP in pedagogical Serious Games. In this paper we present 11 serious games exploiting NLP techniques. We present them systematically, according to the following structure: first, we highlight possible uses of NLP techniques in Serious Games, second, we describe the type of NLP implemented in the each specific Serious Game and, third, we provide a link to possible purposes of use for the different actors interacting in the Serious Game.

Details

Language :
English
ISSN :
23848766
Volume :
2
Issue :
3
Database :
Directory of Open Access Journals
Journal :
International Journal of Serious Games
Publication Type :
Academic Journal
Accession number :
edsdoj.47aaa6ce18a0402f84bc14d2d338baa8
Document Type :
article
Full Text :
https://doi.org/10.17083/ijsg.v2i3.87