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Use of gamification in English learning in Higher Education: A systematic review

Authors :
Kevin Mario Laura-De La Cruz
Stefany Juliana Noa-Copaja
Osbaldo Turpo-Gebera
Cecilia Claudia Montesinos-Valencia
Silvia Milagritos Bazán-Velasquez
Gerber Sergio Pérez-Postigo
Source :
Journal of Technology and Science Education, Vol 13, Iss 2, Pp 480-497 (2023)
Publication Year :
2023
Publisher :
OmniaScience, 2023.

Abstract

Digital gamification is a dynamic technique for enhancing English learning and closing the barrier across student learning and pedagogical praxis. The review offers a summary of gamification in digital English learning environments. In addition, this review investigates the learning experiences and outcomes of foreign language students using gamification. For this study, 18 articles published between 2014 and March 2021 were analyzed to highlight the key characteristics of this research topic. Studies have demonstrated the positive effects of gamification on English as a Foreign Language Educational Experiences from University Learners. In gamified English learning environments, pleasantness, attractiveness, motivation, and enjoyment were all desirable qualities. Gamification's intended learning goals were language content learning, involvement, motivation, and satisfaction. This study's findings include recommendations for the design of digital gamification for the English learning of students, as well as their perspectives and corresponding learning achievements.

Details

Language :
English
ISSN :
20136374
Volume :
13
Issue :
2
Database :
Directory of Open Access Journals
Journal :
Journal of Technology and Science Education
Publication Type :
Academic Journal
Accession number :
edsdoj.4eefc0df29b042eb870b156b8e6715ed
Document Type :
article
Full Text :
https://doi.org/10.3926/jotse.1740