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The Trail Making Test in Virtual Reality (TMT-VR): The Effects of Interaction Modes and Gaming Skills on Cognitive Performance of Young Adults

Authors :
Evgenia Giatzoglou
Panagiotis Vorias
Ryan Kemm
Irene Karayianni
Chrysanthi Nega
Panagiotis Kourtesis
Source :
Applied Sciences, Vol 14, Iss 21, p 10010 (2024)
Publication Year :
2024
Publisher :
MDPI AG, 2024.

Abstract

Virtual Reality (VR) is increasingly used in neuropsychological assessments due to its ability to simulate real-world environments. This study aimed to develop and evaluate the Trail Making Test in VR (TMT-VR) and investigate the effects of different interaction modes and gaming skills on cognitive performance. A total of 71 young female and male adults (aged 18–35) with high and low gaming skills participated in this study. Participants completed the TMT-VR using three interaction modes as follows: eye-tracking, head movement, and controller. Performance metrics included task completion time and accuracy. User experience, usability, and acceptability of TMT-VR were also examined. Results showed that both eye tracking and head movement modes significantly outperformed the controller in terms of task completion time and accuracy. No significant differences were found between eye tracking and head movement modes. Gaming skills did not significantly influence task performance using any interaction mode. The TMT-VR demonstrates high usability, acceptability, and user experience among participants. The findings suggest that VR-based assessments can effectively measure cognitive performance without being influenced by prior gaming skills, indicating potential applicability for diverse populations.

Details

Language :
English
ISSN :
20763417
Volume :
14
Issue :
21
Database :
Directory of Open Access Journals
Journal :
Applied Sciences
Publication Type :
Academic Journal
Accession number :
edsdoj.582bb622abab4981ae6b844444c7209d
Document Type :
article
Full Text :
https://doi.org/10.3390/app142110010