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Estimating the Economic Value of Automated Virtual Reality Cognitive Therapy for Treating Agoraphobic Avoidance in Patients With Psychosis: Findings From the gameChange Randomized Controlled Clinical Trial

Authors :
James Altunkaya
Michael Craven
Sinéad Lambe
Ariane Beckley
Laina Rosebrock
Robert Dudley
Kate Chapman
Anthony Morrison
Eileen O'Regan
Jenna Grabey
Aislinn Bergin
Thomas Kabir
Felicity Waite
Daniel Freeman
José Leal
Source :
Journal of Medical Internet Research, Vol 24, Iss 11, p e39248 (2022)
Publication Year :
2022
Publisher :
JMIR Publications, 2022.

Abstract

BackgroundAn automated virtual reality cognitive therapy (gameChange) has demonstrated its effectiveness to treat agoraphobia in patients with psychosis, especially for high or severe anxious avoidance. Its economic value to the health care system is not yet established. ObjectiveIn this study, we aimed to estimate the potential economic value of gameChange for the UK National Health Service (NHS) and establish the maximum cost-effective price per patient. MethodsUsing data from a randomized controlled trial with 346 patients with psychosis (ISRCTN17308399), we estimated differences in health-related quality of life, health and social care costs, and wider societal costs for patients receiving virtual reality therapy in addition to treatment as usual compared with treatment as usual alone. The maximum cost-effective prices of gameChange were calculated based on UK cost-effectiveness thresholds. The sensitivity of the results to analytical assumptions was tested. ResultsPatients allocated to gameChange reported higher quality-adjusted life years (0.008 QALYs, 95% CI –0.010 to 0.026) and lower NHS and social care costs (–£105, 95% CI –£1135 to £924) compared with treatment as usual (£1=US $1.28); however, these differences were not statistically significant. gameChange was estimated to be worth up to £341 per patient from an NHS and social care (NHS and personal social services) perspective or £1967 per patient from a wider societal perspective. In patients with high or severe anxious avoidance, maximum cost-effective prices rose to £877 and £3073 per patient from an NHS and personal social services perspective and societal perspective, respectively. ConclusionsgameChange is a promising, cost-effective intervention for the UK NHS and is particularly valuable for patients with high or severe anxious avoidance. This presents an opportunity to expand cost-effective psychological treatment coverage for a population with significant health needs. Trial RegistrationISRCTN Registry ISRCTN17308399; https://www.isrctn.com/ISRCTN17308399 International Registered Report Identifier (IRRID)RR2-10.1136/bmjopen-2019-031606

Details

Language :
English
ISSN :
14388871
Volume :
24
Issue :
11
Database :
Directory of Open Access Journals
Journal :
Journal of Medical Internet Research
Publication Type :
Academic Journal
Accession number :
edsdoj.5dbfaa6b8ef4e4aae4812c689abf62b
Document Type :
article
Full Text :
https://doi.org/10.2196/39248