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Research on Copyright Protection of Computer Games

Authors :
Deng Xiang Hua
Liu Dan
Source :
E3S Web of Conferences, Vol 218, p 04020 (2020)
Publication Year :
2020
Publisher :
EDP Sciences, 2020.

Abstract

With the development of the Internet economy, computer games have developed rapidly in recent years. At the same time, with the increasing prosperity of computer games, many infringement problems have also arisen. The concept and classification of computer games and computer game live broadcasts, as well as computer game screens and computer game live broadcasts need to be distinguished. The article lists common problems in the computer game live broadcast industry, which are mainly manifested in the unclear copyright identification and attribution of computer game live broadcasts, and the unclear legal status of the relevant subjects in the computer game live broadcast. It is concluded that whether the computer game live broadcast is a work needs to be specifically defined in conjunction with the live broadcast content. And further put forward suggestions to improve my country’s related protection system of computer game copyright, and promote the development of computer game live broadcast industry.

Subjects

Subjects :
Environmental sciences
GE1-350

Details

Language :
English, French
ISSN :
22671242 and 20202180
Volume :
218
Database :
Directory of Open Access Journals
Journal :
E3S Web of Conferences
Publication Type :
Academic Journal
Accession number :
edsdoj.5eda5d1966d84d8782cbbe49a8da5979
Document Type :
article
Full Text :
https://doi.org/10.1051/e3sconf/202021804020