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A real 3D scene rendering optimization method based on region of interest and viewing frustum prediction in virtual reality

Authors :
Pei Dang
Jun Zhu
Jianlin Wu
Weilian Li
Jigang You
Lin Fu
Yiqun Shi
Yuhang Gong
Source :
International Journal of Digital Earth, Vol 15, Iss 1, Pp 1081-1100 (2022)
Publication Year :
2022
Publisher :
Taylor & Francis Group, 2022.

Abstract

As an important technology of digital construction, real 3D models can improve the immersion and realism of virtual reality (VR) scenes. The large amount of data for real 3D scenes requires more effective rendering methods, but the current rendering optimization methods have some defects and cannot render real 3D scenes in virtual reality. In this study, the location of the viewing frustum is predicted by a Kalman filter, and eye-tracking equipment is used to recognize the region of interest (ROI) in the scene. Finally, the real 3D model of interest in the predicted frustum is rendered first. The experimental results show that the method of this study can predict the frustrum location approximately 200 ms in advance, the prediction accuracy is approximately 87%, the scene rendering efficiency is improved by 8.3%, and the motion sickness is reduced by approximately 54.5%. These studies help promote the use of real 3D models in virtual reality and ROI recognition methods. In future work, we will further improve the prediction accuracy of viewing frustums in virtual reality and the application of eye tracking in virtual geographic scenes.

Details

Language :
English
ISSN :
17538947 and 17538955
Volume :
15
Issue :
1
Database :
Directory of Open Access Journals
Journal :
International Journal of Digital Earth
Publication Type :
Academic Journal
Accession number :
edsdoj.7a2a9e5b8bb644fbb73ec37f4765edf3
Document Type :
article
Full Text :
https://doi.org/10.1080/17538947.2022.2080878