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Tools of the game. Qualitative digital methodologies for the e-sports research

Authors :
Marcin Zaród
Source :
Przeglad Socjologii Jakosciowej, Vol 17, Iss 1, Pp 26-40 (2021)
Publication Year :
2021
Publisher :
University of Lodz, 2021.

Abstract

This article adopts methodology from digital qualitative studies in order to discuss issues specific to e-sport research in the sociology of sport. The applied concepts are built on a critical discussion of the existing theories and cases from the author’s fieldwork on e-sports among hackers. The employed theories and methods are taken from virtual ethnography, netnography, and digital ethnography. These approaches are discussed critically, especially regarding their relations with Science and Technology Studies and Communication and Media Studies. The paper advocates acknowledging the cognitive approach from virtual ethnography, while dropping the approach to virtuality in favor of other theories of spatiality, with the theory of infrastructure as the backbone. It discusses the usability of Kozinets’ netnographical genres and their potential differences, but proposes a more practical solution to autonetnography. Finally, it shows how different frameworks in digital ethnography can be used in the context of e-sport research. The last part of the article is devoted to some practical advice based on discussions and practice.

Details

Language :
English, Polish
ISSN :
17338069
Volume :
17
Issue :
1
Database :
Directory of Open Access Journals
Journal :
Przeglad Socjologii Jakosciowej
Publication Type :
Academic Journal
Accession number :
edsdoj.985fc3e707034bb49931680b2417e671
Document Type :
article
Full Text :
https://doi.org/10.18778/1733-8069.17.1.03