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Exploring Stories, Reading Environments: Flow, Immersion, and Presence as Processes of Becoming
- Source :
- Cinergie, Iss 19, Pp 69-82 (2021)
- Publication Year :
- 2021
- Publisher :
- University of Bologna, 2021.
-
Abstract
- The article aims to deal with flow, immersion, and presence and their relation with storytelling and the exploration of space. In sections 2 and 3, we introduce the three concepts both from a psychological and from a neurocognitive approach. In section 4, we analyse a particular video game genre, the “walking simulator,” which focuses on immersion in a narrative and a space rather than in the mechanics of the game and which generates a profound user experience. In paragraph 5, we examine virtual reality artworks based on both storytelling and presence within a space, discussing their immersive nature. We hypothesise that the very concept of experience can be adopted as a key term to describe media engagement, since immersion is an essential requirement for an experience to take place. Finally, in section 6 we introduce and discuss the transformative character of experience, which is the mutual and co-constitutive cognitive becoming triggered by audiovisual media engagements.
Details
- Language :
- English, Italian
- ISSN :
- 22809481
- Issue :
- 19
- Database :
- Directory of Open Access Journals
- Journal :
- Cinergie
- Publication Type :
- Academic Journal
- Accession number :
- edsdoj.9f12a63307084ed4ae3ae18a34f4fe81
- Document Type :
- article
- Full Text :
- https://doi.org/10.6092/issn.2280-9481/12399