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RADAR SIMULATION USING GPU-BASED TEXTURE MAPPING
- Source :
- Tạp chí Khoa học Đại học Đà Lạt, Vol 7, Iss 2, Pp 153-164 (2017)
- Publication Year :
- 2017
- Publisher :
- Dalat University, 2017.
-
Abstract
- Radar is widely used and integrated in many different kinds of weapons and equipment. During the design and development of a radar-based training system, the simulated operation of radar screen is really important. However, this work is complicated with heavy computation. Thus, this paper proposed a GPU-based method to simulate the contents and effects of a working radar screen. Most of the computation is performed in GPU so that the radar simulation can be run in real time and it can be integrated in a larger simulation system.
- Subjects :
- lập trình gpu
mô phỏng
phủ ảnh
ra-đa
shader
texture mapping.
General Works
Subjects
Details
- Language :
- English, Vietnamese
- ISSN :
- 0866787X
- Volume :
- 7
- Issue :
- 2
- Database :
- Directory of Open Access Journals
- Journal :
- Tạp chí Khoa học Đại học Đà Lạt
- Publication Type :
- Academic Journal
- Accession number :
- edsdoj.ba0d41c4343e4b9eae1cf746c0e651cf
- Document Type :
- article
- Full Text :
- https://doi.org/10.37569/DalatUniversity.7.2.235(2017)