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Transactions on Edutainment XVI
- Publication Year :
- 2020
-
Abstract
- This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.
Details
- Language :
- English
- ISBNs :
- 9783662615096 and 9783662615102
- Volume :
- 11782
- Database :
- eBook Index
- Journal :
- Transactions on Edutainment XVI
- Publication Type :
- eBook
- Accession number :
- 2562229