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Building Character, Wrinkle by Wrinkle, in a 3-D World

Authors :
Marriott, Michel
Source :
The New York Times. May 13, 2004, pG8
Publication Year :
2004

Abstract

AS Hollywood action films are increasingly spun off into video games, game developers are facing more pressure to squeeze greater realism into their computer-generated characters and environments. Maintaining the illusion […]

Details

Language :
English
ISSN :
03624331
Database :
Gale General OneFile
Journal :
The New York Times
Publication Type :
News
Accession number :
edsgcl.116549144