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Building Character, Wrinkle by Wrinkle, in a 3-D World
- Source :
- The New York Times. May 13, 2004, pG8
- Publication Year :
- 2004
-
Abstract
- AS Hollywood action films are increasingly spun off into video games, game developers are facing more pressure to squeeze greater realism into their computer-generated characters and environments. Maintaining the illusion […]
Details
- Language :
- English
- ISSN :
- 03624331
- Database :
- Gale General OneFile
- Journal :
- The New York Times
- Publication Type :
- News
- Accession number :
- edsgcl.116549144