Cite
Pathfinding Strategy for Multiple Non-Playing Characters and Agents in a 2.5D Game World
MLA
Yeung, Steve, and J.John Macgregor. Pathfinding Strategy for Multiple Non-Playing Characters and Agents in a 2.5D Game World. 2009. EBSCOhost, widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsoai&AN=edsoai.ocn913578492&authtype=sso&custid=ns315887.
APA
Yeung, S., & Macgregor, J. J. (2009). Pathfinding Strategy for Multiple Non-Playing Characters and Agents in a 2.5D Game World.
Chicago
Yeung, Steve, and J. John Macgregor. 2009. “Pathfinding Strategy for Multiple Non-Playing Characters and Agents in a 2.5D Game World.” http://widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsoai&AN=edsoai.ocn913578492&authtype=sso&custid=ns315887.