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Light up: for young people aged 15-19 who need mental health therapy or support, how to create an online space that suits them using online cooperation and gamification
- Publication Year :
- 2020
-
Abstract
- With the development of Internet technology, digital health has been actively developed. It is particularly prominent in young people's mental health because the digital natives are a generation that grows up with the Internet. Online psychotherapy is still in the development stage, where is no clear standard and age limit in the market, but there are also plenty of opportunities. This project looks at the future and believes the digital health APP will focus more on specific ages and mental illnesses. In this context, First, we choose 15-19 years old people as the potential user group of this project because they are in a particular period of cognitive plasticity and deserve more attention. Then we chose online cooperation games as a way to design because gamification design is compatible with CBT(Cognitive Behavioral Therapy), and online cooperation can give users a sense of electronic intimacy. Based on these two points, we have designed a supplementary APP for young people aged 15-19, so that they can use it when they deal with mental health problems. This APP is not to replace the role of psychotherapy doctors but as an auxiliary service to help them reduce their loneliness during therapy, increase their sense of normality, and provide more positive information exchanges. We call it LIGHT UP.
Details
- Database :
- OAIster
- Notes :
- application/pdf, application/vnd.openxmlformats-officedocument.presentationml.presentation, English
- Publication Type :
- Electronic Resource
- Accession number :
- edsoai.on1224053221
- Document Type :
- Electronic Resource