Back to Search Start Over

Assessing the symptoms of Internet gaming disorder among college/university students: An international validation study of a self-report

Authors :
Stevanović, Dejan
Stevanović, Dejan
Đorić, Ana
Pal, Singh Balhara Yatan
Ćirović, Nikola
Arya, Sidharth
Ransing, Ramdas
Vu, Thi Tuong-Vi
Ngoc, Huong Truong
Tadić, Ivana
Jović, Jelena
Radovanović, Saša M.
Yilmaz, Kafali Helin
Erzin, Gamze
Vally, Zahir
Rani, Roy Chowdhury Mita
Sharma, Pawan
Shakya, Rabi
Moreira, Paulo
Olayinka, Atilola
Mohamad, Avicenna
Antônio, Monteiro Campos Luís
de Abreu Monteiro, Campos Pedro
Moreira, Silva Cristiane
Carlos, Tavares Jose
Buoli, Massimiliano
Burkauskas, Julius
Ivanović, Iva
Rebeka, Szczegielniak Anna
Knez, Rajna
Stevanović, Dejan
Stevanović, Dejan
Đorić, Ana
Pal, Singh Balhara Yatan
Ćirović, Nikola
Arya, Sidharth
Ransing, Ramdas
Vu, Thi Tuong-Vi
Ngoc, Huong Truong
Tadić, Ivana
Jović, Jelena
Radovanović, Saša M.
Yilmaz, Kafali Helin
Erzin, Gamze
Vally, Zahir
Rani, Roy Chowdhury Mita
Sharma, Pawan
Shakya, Rabi
Moreira, Paulo
Olayinka, Atilola
Mohamad, Avicenna
Antônio, Monteiro Campos Luís
de Abreu Monteiro, Campos Pedro
Moreira, Silva Cristiane
Carlos, Tavares Jose
Buoli, Massimiliano
Burkauskas, Julius
Ivanović, Iva
Rebeka, Szczegielniak Anna
Knez, Rajna
Source :
Psihologija
Publication Year :
2020

Abstract

The present study evaluated the psychometric properties of a self-report scale for assessing Internet Gaming Disorder (IGD) symptoms according to the DSM-5 and ICD-11 among 3270 college/univers ity students (2095 [64.1%] females; age mean 21.6 [3.1] years) from different countries worldwide. Croatian, English, Polish, Portuguese, Serbian, Turkish, and Vietnamese versions of the scale were tested. The study showed that symptoms of IGD could be measured as a single underlying factor among college/university students. A nine itemsymptom scale following DSM-5, and a short four-item scale representing the main ICD-11 symptoms, had sound internal consistency and construct validity. Three symptom-items were found non-invariant across the language samples (i.e., preoccupation with on-line gaming, loss of interests in previous hobbies and entertainment, and the use of gaming to relieve negative moods). This study provides initial evidence for assessing IGD symptoms among college/university students and will hopefully foster further research into gaming addiction in this population worldwide especially with taking into account language/cultural differences.<br />U ovoj studiji su procenjena psihometrijska svojstva skale samoprocene koja je namenjena proceni simptoma poremećaja igranja kompjuterskih igrara na internetu (eng. Internet Gaming Disorder-IGD) prema DSM-5 i ICD-11 klasifikacijama mentalnih bolesti na uzorku od 3270 studenata (2095 [64.1%] devojaka; prosečna starost 21.6 [3.1] godina) iz više zemalja. Ispitana je hrvatska, engleska, poljska, portugalska, srpska, turska i vijetnamska verzija skale. Rezultati su pokazali da se kod studenata IGD simptomi mogu izmeriti instrumentom u čijoj osnovi leži jedan faktor. Skala od devet stavki koje se odnose na DSM-5 kriterijume i kratka skala od četiri stavke koja se odnosi na glavne simptome prema ICD-11 kriterijumima imaju zadovoljavajuću internu konzistentnost i konstruktnu validnost. Merna invarijantnost u odnosu na različite jezike je utvrđena za tri ajtema (preokupiranost igranjem onlajn igara, gubljenje interesovanja za dotadašnje hobije i zabavu i korišćenje igranja za rasterećenje od negativnih emocija). Ova studija je ponudila početne podatke za procenu simptoma poremećaja igranja kompjuterskih igrara na internetu kod studenata i nadamo se da će podstaći buduća istraživanja zavisnosti od kompjuterskih igrara u populacijama širom sveta uzimajući u obzir jezičke/kulturološke razlike.

Details

Database :
OAIster
Journal :
Psihologija
Notes :
Psihologija
Publication Type :
Electronic Resource
Accession number :
edsoai.on1247397006
Document Type :
Electronic Resource