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IMPLEMENTATION OF SEQUENTIAL AND PARALLEL ALPHA-BETA PRUNING ALGORITHM

Authors :
SRAVYA MANDADI
TEJASHWINI B.
SANJAN VIJAYAKUMAR
SRAVYA MANDADI
TEJASHWINI B.
SANJAN VIJAYAKUMAR
Source :
International Journal of Innovations in Engineering Research and Technology; Vol. 7 No. 08 (2020): IJIERT; 98-104; 2394-3696
Publication Year :
2021

Abstract

In the past, game applications were proved to be inefficient compared to present day. This is mostly because of limitation of computer computation and memory space and inadequate game tree algorithms to help determine the next move. Games that require extensive searching needed a faster and more efficacious technique. Alpha-Beta Pruning is one of the most fundamental optimization technique for Minimax algorithm. Just by passing 2 extra parameters in the Minimax function, namely alpha and beta, this algorithm helps increase the speed of the game drastically. The pruning helps in eliminating the number of searches whenever there already exists a better move available in the game tree. In this paper, the effects of Alpha-Beta Pruning on the game tree are discussed by taking into account bimatrix games such as Tic-Tac-Toe and Checkers etc.

Details

Database :
OAIster
Journal :
International Journal of Innovations in Engineering Research and Technology; Vol. 7 No. 08 (2020): IJIERT; 98-104; 2394-3696
Notes :
application/pdf, English
Publication Type :
Electronic Resource
Accession number :
edsoai.on1300171532
Document Type :
Electronic Resource