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Towards motivated agents: an implemented blueprint of a computational motivation theory in minecraft

Authors :
Tromp, R.C.
Harvard University, dr. Joscha Bach (Thesis Advisor)
Utrecht University, prof. dr. Jan Broersen
Utrecht University, dr. Chris Janssen
Tromp, R.C.
Harvard University, dr. Joscha Bach (Thesis Advisor)
Utrecht University, prof. dr. Jan Broersen
Utrecht University, dr. Chris Janssen
Publication Year :
2019

Abstract

If we want to understand why intelligent organisms move, we need to account for motivation. Artificial Intelligence provides a suitable approach for investigating motivation. Likewise, motivation is crucial for reaching Artificial General Intelligence. However, motives are still lacking in AI-models today. To investigate the general requirements of such a computational theory of motivation, multiple motivation theories are examined and compared. This is used to evaluate a promising computational theory of motivation that is under development for the MicroPsi cognitive architecture. To further develop and test the hypotheses of motivation theory it is implemented in an agent in the virtual world Minecraft. This provides a basis for research on motivated agents in virtual worlds.

Details

Database :
OAIster
Notes :
English
Publication Type :
Electronic Resource
Accession number :
edsoai.on1305474547
Document Type :
Electronic Resource