Back to Search Start Over

The Space Complexity of Mirror Games

Authors :
Sumegha Garg and Jon Schneider
Garg, Sumegha
Schneider, Jon
Sumegha Garg and Jon Schneider
Garg, Sumegha
Schneider, Jon
Publication Year :
2019

Abstract

We consider the following game between two players Alice and Bob, which we call the mirror game. Alice and Bob take turns saying numbers belonging to the set {1, 2, ...,N}. A player loses if they repeat a number that has already been said. Otherwise, after N turns, when all the numbers have been spoken, both players win. When N is even, Bob, who goes second, has a very simple (and memoryless) strategy to avoid losing: whenever Alice says x, respond with N+1-x. The question is: does Alice have a similarly simple strategy to win that avoids remembering all the numbers said by Bob? The answer is no. We prove a linear lower bound on the space complexity of any deterministic winning strategy of Alice. Interestingly, this follows as a consequence of the Eventown-Oddtown theorem from extremal combinatorics. We additionally demonstrate a randomized strategy for Alice that wins with high probability that requires only O~(sqrt N) space (provided that Alice has access to a random matching on K_N). We also investigate lower bounds for a generalized mirror game where Alice and Bob alternate saying 1 number and b numbers each turn (respectively). When 1+b is a prime, our linear lower bounds continue to hold, but when 1+b is composite, we show that the existence of a o(N) space strategy for Bob (when N != 0 mod (1+b)) implies the existence of exponential-sized matching vector families over Z^N_{1+b}.

Details

Database :
OAIster
Notes :
application/pdf, English
Publication Type :
Electronic Resource
Accession number :
edsoai.on1358725347
Document Type :
Electronic Resource
Full Text :
https://doi.org/10.4230.LIPIcs.ITCS.2019.36