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Design of a pedagogical model to promote knowledge generation in virtual communities

Authors :
Redondo Duarte, Sara
Sánchez Mena, Antonio
Navarro Asencio, Enrique
Gutiérrez Vega, Sandra
Redondo Duarte, Sara
Sánchez Mena, Antonio
Navarro Asencio, Enrique
Gutiérrez Vega, Sandra
Publication Year :
2024

Abstract

Referencias bibliográficas • Area, M. (2004) 'Máquinas que enseñan. Una revisión de los métodos de enseñanza-aprendizaje con ordenadores', Bordón, Vols. 3-4, No. 56, pp. 483-491. • Beneit Montesinos, J.V., Carabantes Alarcón, D., García Álvarez, Y., García Morales, E.A., Martínez, L., Luis, J. and Sanz Corbalán, I. (2015) Uso de insignias digitales para aumentar la motivación y el reconocimiento social online de logros formativos, Research Project Memory (online) http://eprints.ucm.es/34859/1/-PIMCD385-2014.pdf (accessed 30 January 2017). • Bhargava, R. (2009) The 5 Models of Content Curation [online] http://www.rohitbhargava.com/2011/03/the-5-models-of-content-curation.html (accessed 27 September 2015). • Borrás Gene, O. (2013) Comunidades Virtuales. Gabinete de Tele-Educación, Universidad Politécnica de Madrid, Madrid. • Casal, J. and Mateu, E. (2003) 'Tipos de muestreo', Revista de Epidemiología y Medicina Preventiva, Vol. 1, pp. 3-7 [online] http://minnie.uab.es/~veteri/21216/TiposMuestreo1.pdf (accessed 19 August 2015). • Clayton, M.J. (1997) 'Delphi: a technique to harness expert opinion for critical decision-making tasks in education', Educational Psychology, Vol. 17, No. 4, pp. 376-386. • Conole, G. (2014) 'A new classification schema for MOOCs', The International Journal for Innovation and Quality in Learning, Vol. 2, No. 3, pp. 65-77. • Dabbagh, N. (2005) 'Pedagogical models for e-learning: a theory-based design framework', International Journal of Technology in Teaching and Learning, Vol. 1, No. 1, pp. 25-44. • Deterding, S., Dixon, D., Khaled, R. and Nacke, L. (2011) 'From game design elements to gamefulness: defining gamification', Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, pp. 9-15. • Dillenbourg, P. and Fischer, F. (2007) 'Basics of computer-supported collaborative learning', ZeitschriftfürBerufs-undWirtschaftspädagogik, Vol. 21, pp. 111-130. • Ertmer, P.A. and Newby, T.J. (1993) 'Conduct<br />This article presents a pedagogical model specifically designed to encourage the generation of shared knowledge among participants in a virtual community and the process followed to develop it. The model is based on three pillars: 1 structured learning resources that allow individual and collaborative work by the user; 2 game mechanics that increase participation in the community; 3 dynamisation of the community by the community manager or facilitator. The model was developed starting with a literature review of open learning systems, and specifically, massive online open courses. This review served as a basis to design a specific tool to assess these courses and identify best practices. The tool was subjected to an inter-rater evaluation process prior to its application.<br />Indra Sistemas, S.A.<br />Depto. de Estudios Educativos<br />Fac. de Educación<br />TRUE<br />pub

Details

Database :
OAIster
Notes :
application/pdf, 1477-8386, English
Publication Type :
Electronic Resource
Accession number :
edsoai.on1429624015
Document Type :
Electronic Resource