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Application of Second Life in Promoting Collaborative Learning

Authors :
Sharma, Amit
Nazir, Salman
Source :
International Association for Development of the Information Society. 2018.
Publication Year :
2018

Abstract

Increasingly, Massive Multiplayer Online Games (MMOG) and Virtual Worlds are being utilized for development of key competencies and 21st century skills in education. This paper is aimed at proposing a conceptual framework for the virtual world known as Second Life for potential application in Maritime Education & Training (MET). The need for developing collaboration as a competency for future seafarers and past applications of Second Life in supporting training and education is discussed. The expected outcomes from the proposed research activities will lead to establishment of a global MET community in Second Life that could facilitate communication and knowledge exchange across universities. [For the complete proceedings, see ED600498.]

Details

Language :
English
Database :
ERIC
Journal :
International Association for Development of the Information Society
Publication Type :
Conference
Accession number :
ED600777
Document Type :
Speeches/Meeting Papers<br />Reports - Descriptive