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Application of Second Life in Promoting Collaborative Learning
- Source :
-
International Association for Development of the Information Society . 2018. - Publication Year :
- 2018
-
Abstract
- Increasingly, Massive Multiplayer Online Games (MMOG) and Virtual Worlds are being utilized for development of key competencies and 21st century skills in education. This paper is aimed at proposing a conceptual framework for the virtual world known as Second Life for potential application in Maritime Education & Training (MET). The need for developing collaboration as a competency for future seafarers and past applications of Second Life in supporting training and education is discussed. The expected outcomes from the proposed research activities will lead to establishment of a global MET community in Second Life that could facilitate communication and knowledge exchange across universities. [For the complete proceedings, see ED600498.]
Details
- Language :
- English
- Database :
- ERIC
- Journal :
- International Association for Development of the Information Society
- Publication Type :
- Conference
- Accession number :
- ED600777
- Document Type :
- Speeches/Meeting Papers<br />Reports - Descriptive