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Effects of an Augmented Reality-Based Educational Game on Students' Learning Achievements and Attitudes in Real-World Observations

Authors :
Hwang, Gwo-Jen
Wu, Po-Han
Chen, Chi-Chang
Tu, Nien-Ting
Source :
Interactive Learning Environments. 2016 24(8):1895-1906.
Publication Year :
2016

Abstract

Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective strategy to help students focus on what they need to observe in the field. In this study, a competitive gaming approach is proposed to support AR-based learning activities conducted in real-world contexts. An experiment has been conducted on an elementary school ecology course to explore the effectiveness of the proposed approach in comparison with the conventional AR-based mobile learning approach in field trips. The experimental results show that the AR-based gaming approach can improve not only students' learning attitudes, but also their learning performance on the field trip. Accordingly, discussions and some suggestions for future work are provided.

Details

Language :
English
ISSN :
1049-4820
Volume :
24
Issue :
8
Database :
ERIC
Journal :
Interactive Learning Environments
Publication Type :
Academic Journal
Accession number :
EJ1122177
Document Type :
Journal Articles<br />Reports - Research
Full Text :
https://doi.org/10.1080/10494820.2015.1057747