Cite
Computer Games Influence on Everyday Social Practices of Students-Gamers
MLA
Khanmurzina, Rimma R., et al. “Computer Games Influence on Everyday Social Practices of Students-Gamers.” Contemporary Educational Technology, vol. 11, no. 1, Jan. 2020, pp. 11–19. EBSCOhost, widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=eric&AN=EJ1234829&authtype=sso&custid=ns315887.
APA
Khanmurzina, R. R., Cherdymova, E. I., Guryanova, T. Y., Toriia, R. A., Sukhodolova, E. M., & Tararina, L. I. (2020). Computer Games Influence on Everyday Social Practices of Students-Gamers. Contemporary Educational Technology, 11(1), 11–19.
Chicago
Khanmurzina, Rimma R., Elena I. Cherdymova, Tatyana Yu Guryanova, Rita A. Toriia, Evgenia M. Sukhodolova, and Larisa I. Tararina. 2020. “Computer Games Influence on Everyday Social Practices of Students-Gamers.” Contemporary Educational Technology 11 (1): 11–19. http://widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=eric&AN=EJ1234829&authtype=sso&custid=ns315887.