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The Effectiveness of STEAM-Based Biotechnology Module Equipped with Flash Animation for Biology Learning in High School

Authors :
Utomo, Anjar Putro
Hasanah, Luthfiyatul
Hariyadi, Slamet
Narulita, Erlia
Suratno
Umamah, Nurul
Source :
International Journal of Instruction. Apr 2020 13(2):463-476.
Publication Year :
2020

Abstract

This study aims to determine the effectiveness of the STEAM (Science, Technology, Engineering, Arts, and Mathematics)-based biotechnology module equipped with flash animation for learning biology in high school. This research was conducted in a high school, involving 32 students of Year XII. The research design was the design model for development of R2D2 with one group pretest-posttest design as effectiveness tests. This study utilized a learning design, biotechnology modules equipped with flash animation, instrument testing, validation sheet and questionnaire as research instruments. Data validation and the questionnaire results were then converted into qualitative data into a category. The effectiveness test data were analyzed using the N gain. The results of the validation material, media and users indicated that the module was valid with the final score of 89.85. Students' responses to the module in terms of readability, clarity of presentation, the attractiveness and usefulness of the results were in very good category (81.2%). The effectiveness test showed that result of post-test greater than pre-test and the value of N gain were in the high category (0.72).

Details

Language :
English
ISSN :
1694-609X
Volume :
13
Issue :
2
Database :
ERIC
Journal :
International Journal of Instruction
Publication Type :
Academic Journal
Accession number :
EJ1249069
Document Type :
Journal Articles<br />Reports - Research