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Predicting Students' Knowledge after Playing a Serious Game Based on Learning Analytics Data: A Case Study

Authors :
Alonso-Fernández, Cristina
Martínez-Ortiz, Iván
Caballero, Rafael
Freire, Manuel
Fernández-Manjón, Baltasar
Source :
Journal of Computer Assisted Learning. Jun 2020 36(3):350-358.
Publication Year :
2020

Abstract

Serious games have proven to be a powerful tool in education to engage, motivate, and help students learn. However, the change in student knowledge after playing games is usually measured with traditional (paper) prequestionnaires-postquestionnaires. We propose a combination of game learning analytics and data mining techniques to predict knowledge change based on in-game student interactions. We have tested this approach in a case study for which we have conducted preexperiments-postexperiments with 227 students playing a previously validated serious game on first aid techniques. We collected student interaction data while students played, using a game learning analytics infrastructure and the standard data format Experience API for Serious Games. After data collection, we developed and tested prediction models to determine whether knowledge, given as posttest results, can be accurately predicted. Additionally, we compared models both with and without pretest information to determine the importance of previous knowledge when predicting postgame knowledge. The high accuracy of the obtained prediction models suggests that serious games can be used not only to teach but also to measure knowledge acquisition after playing. This will simplify serious games application for educational settings and especially in the classroom easing teachers' evaluation tasks.

Details

Language :
English
ISSN :
0266-4909
Volume :
36
Issue :
3
Database :
ERIC
Journal :
Journal of Computer Assisted Learning
Publication Type :
Academic Journal
Accession number :
EJ1253741
Document Type :
Journal Articles<br />Reports - Research
Full Text :
https://doi.org/10.1111/jcal.12405