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A Mobile Game as a Support Tool for Children with Severe Difficulties in Reading and Spelling

Authors :
Ronimus, Miia
Eklund, Kenneth
Westerholm, Jari
Ketonen, Ritva
Lyytinen, Heikki
Source :
Journal of Computer Assisted Learning. Dec 2020 36(6):1011-1025.
Publication Year :
2020

Abstract

We used a randomized controlled trial to investigate if a mobile game, GraphoLearn (GL), could effectively support the learning of first graders (N = 70), who have severe difficulties in reading and spelling. We studied the effects of two versions of the game: GL Reading, which focused on training letter-sound correspondence and word reading; and GL Spelling, which included additional training in phonological skills and spelling. During the spring of first grade, the children trained with tablet computers which they could carry with them during the six-week intervention. The average exposure time to training was 5 hr 44 min. The results revealed no differences in the development of reading or spelling skills between GL players and the control group. However, pre-training self-efficacy moderated the effect among GL Reading players: children with high self-efficacy developed more than the control group in word reading fluency, whereas children with low self-efficacy developed less than the control group in spelling.

Details

Language :
English
ISSN :
0266-4909
Volume :
36
Issue :
6
Database :
ERIC
Journal :
Journal of Computer Assisted Learning
Publication Type :
Academic Journal
Accession number :
EJ1274513
Document Type :
Journal Articles<br />Reports - Research
Full Text :
https://doi.org/10.1111/jcal.12456