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The Effect of a Games-Based Intervention on Wellbeing in Adolescent Girls
- Source :
-
Health Education Journal . Jun 2022 81(4):463-478. - Publication Year :
- 2022
-
Abstract
- Objective: To examine the impact of a self-determination theory-informed school-based lunchtime games intervention on wellbeing and symptoms of anxiety and depression among adolescent girls in Ireland. Design: Non-randomised controlled intervention design. Method: This self-determination theory-informed intervention consisted of lunchtime games for girls aged 13 ± 0.7 years, 3 days a week. After a 2-week 'sampling' period, students self-selected to 0, 1, 2 or 3 days of lunchtime games. Intervention and control groups were compared by pre- and post-testing. Participants were included in the intervention design via a survey to ascertain the most popular games and activities at the outset. Results: Participating in games twice a week led to significant decreases (p < 0.01) in symptoms of anxiety and depression while the control group showed significant increases (p < 0.01) in symptoms of anxiety and depression. Mental wellbeing significantly (p < 0.01) increased among those who participated two and three times a week. Increases in mental wellbeing were similar in effect size to increases in self-efficacy. Conclusion: Higher frequencies of physical activity led to increased mental health. Self-efficacy may act as an underlying mechanism for increases in mental health through physical activity.
Details
- Language :
- English
- ISSN :
- 0017-8969
- Volume :
- 81
- Issue :
- 4
- Database :
- ERIC
- Journal :
- Health Education Journal
- Publication Type :
- Academic Journal
- Accession number :
- EJ1339901
- Document Type :
- Journal Articles<br />Reports - Research
- Full Text :
- https://doi.org/10.1177/00178969221090583